PlayerUnknown’s Battlegrounds (PUBG) remains to be a super-popular game on PC and Xbox One, but FOUNDER wants to take it to the big stage. As it stands, PUBG is an esports-friendly game but there’s still some way to go before it can really make it big and attract millions of viewers.
First off, the game is really popular and by that I mean it’s still drawing in more than two million consecutive players on Steam alone. That’s a huge number and one that hasn’t been seen before and nor do I believe I ever will anytime soon. There’s certainly the player base and one that is really interested in the Battle Royale format.
PUBG needs to convert players in the viewers.
It stands to reason PUBG corp. would want to try and convert players into viewers. Even if only 10 percent watching a series of matches, that’s 100,000 people, enough to rival League of Legends, OVerwatch, DOTA 2 and other established titles.
What makes PUBG hold solid esports potential is how easy it is to watch and follow. Unlike a MOBA, which requires some degree of understanding — seriously, what do all those spells and abilities do? — and there are always specific things you need to keep track of. With PUBG, you only need to know about weapons, some popular strategies, and other light elements. Simple.
There’s also considerable interest being displayed by esports organizations. Some companies have already arranged team rosters and signed big names from the PUBG community, Team Solo Mid being just one brand. If PUBG Corp. wishes to grow its game in the competitive scene, the developer will need to work with organizations to continue drumming up interest from lower ranks.
As touched on already. PUBG sets itself apart from other already established esports titles. There’s not a Battle Royale FPS esport and PUBG is considerably different to League of Legends and Counter-Strike: GO. It’ll be able to build up a considerable following without having to directly compete against other leagues.
It’s not all rosy for PUBG though. The developer has some work to do in order to get it in better shape for the big stage. There’s still poor optimization that is on display in live matches. This needs to be addressed for not only general players but professional games too. The camera functionality in spectate mode definitely needs some work too.
This final point will come with experience, but the spectate team need to do a better job in relaying the action to the audience. It’s all well and good panning around but we want to see first-person shots, literally. I want to see what the professionals see when they open up fire or take damage.
Would you like to see PUBG make it as an esport?